Autor Tópico: [Software] Pixologic ZBrush 2022.0  (Lida 216 vezes)

0 Membros e 1 Visitante estão a ver este tópico.

van damme

  • Reformado
  • *
  • Agradecimentos
  • -Dados: 169
  • -Recebidos: 41347
  • Mensagens: 2759
  • Sexo: Masculino
[Software] Pixologic ZBrush 2022.0
« em: 20 de Novembro de 2021, 13:06 »
Pixologic ZBrush 2022.0 :windows:




:info:

size: 1.5 gb
format : rar / exe
languages: multi, english, german..............

Pixologic ZBrush 2022.0 (x64) Multilingual

Dynamesh is ZBrush’s digital clay. It rebuilds the topology of your model as you sculpt, creating a smooth, even surface for you to add fine details. Will apply steps between different resolutions of your model and changes on any level to each one. This enables you to create complex models but still make big changes when you need to. If you're a concept artist or illustrator, you'll find that ZBrush bridges the gap between 2D and 3D.

Compose 2D images where you can make real-time changes while maintaining accurate lighting and depth. Paint models with pixel-by-pixel control using customizable brushes. Use GoZ to create complex textures in PhotoShop and see them applied to your scene as you work.

ZBrush introduces multi-language support and many other enhancements such as a new transformation tool, the Gizmo 3D, and a new text generator that will allow the artist to create text and logos with real-time adjustments. And these are only the beginning!

Overview of Pixologic ZBrush 2022 Features
Elastic Option for Curve Mode
Liquid Option for Curve Mode
Equidistant Gizmo Mesh Duplication
Remember Draw Size
Remember Dynamic Mode for Draw Size
Tessimate Geometry
New PolyGroup by Normals Algorithm
Added Draw Transformation Border option to hide transformation border
Increased OBJ Import file size capacity
Increased Output Size for 3D Print Hub
New Snake Hook Brushes for Scultpris Pro
Option to Save Startup Default Material
QuickSaves Can Now be Saved to Any Hard Drive
New Activation and License Management System with Unique Login Support
Create Displacement Maps from the highest subdiv level if HD geometry levels are present
OBJ Import will not accept Color Vertex information
Presets added to Decimation Master


:features:

Clicar aqui para ver conteúdo escondido (Passar cursor para mostrar conteúdo)


:screenshots:

Clicar aqui para ver conteúdo escondido (Passar cursor para mostrar conteúdo)

:download:

:multihost: