[PC] Sam and Max: Season 1

Iniciado por ExDeath, 04 de Dezembro de 2010, 17:09

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ExDeath

Sam and Max: Season 1




:gamespot:

http://www.gamespot.com/pc/adventure/samandmaxseason1/index.html?tag=result%3Btitle%3B6



:info:

Episode 1:
 
  In the premiere episode, "Culture Shock," the season kicks off with a
  gang of wayward child television stars wreaking havoc all over the
  neighborhood, so the commissioner calls in Sam & Max, everyone's
  favorite dog and hyperkinetic rabbity-thing, to put a stop to their
  antics and save the day! Are these pint-sized perps acting alone or is a
  more sinister plot bubbling beneath the surface?
 
  To get to the bottom of this ever-thickening plot, you'll have to hit
  people over the head, shoot stuff, drive around like a maniac, fake a
  mental illness, and much, much more. Don't say we didn't warn you
  because Sam & Max are on the case!
 
Episode 2:
 
  Episode 2, "Situation: Comedy" begins with Sam & Max being called to a
  local TV studio to investigate a hostage situation occuring on a talk
  show set. Unfortunately, the host won't let Sam & Max on to her stage
  until they've proven they have enough celebrity clout to earn a spot on
  her set. So how do our duo claim their 15 minutes of fame? That's up to
  you.
 
Episode 3:
 
  Episode 3, "The Mole, The Mob, and The Meatball" starts with a call from
  the commissioner with a hot new case. It turns out there's big trouble
  at Ted E. Bear's Mafia-Free Playland and Casino. Believe it or not, this
  Mafia-Free Playland is somehow not actually mafia-free. In fact, the
  casino is run by a slew of vicious gangsters wearing decidedly unvicious
  teddy bear heads. Ted E. Bear has been rumored to be the head of the
  infamous Toy Mafia for some time now and is already under
  investigatinon, but the mole that was to discover the nature of his
  illicit activities has gone missing and it's up to Sam & Max to find
  him. In order for Sam & Max to find the mole and ultimately put a stop
  to the Toy Mafia's evil plans, they'll need to go undercover and join
  the Toy Mafia!
 
Episode 4:
 
  Episode 4, "Abe Lincoln Must Die" starts with a call from the
  commissioner with a hot new case. The President of the United States has
  gone insane. He's passing tons of crazy laws ranging from
  federally-mandated group hugs to an embargo on pudding. What's next –
  gun control? Sam & Max head off to Washington D.C. to stop him, but once
  they enter the White House, the political climate only gets stormier.
 
Episode 5:
 
  Episode 5, "Reality 2.0" begins with a looming Internet crisis and with
  a viral videogame that's actually holding its players hostage. In order
  to save the day, Sam & Max will need to slip into a new reality. Will
  our heroes be able to crack this virtual case in time to avoid a
  worldwide system failure? Only time will tell.
 
Episode 6:
 
  The Season Finale, "Bright Side of the Moon" confirms that what
  initially appeared to be a few isolated cases of hypnosis is in fact the
  tip of the iceberg of a massive mind control conspiracy of global
  proportions. This manipulative master plan has already infiltrated the
  media, the mafia, the United States government, and even the Internet
  itself. Now, it's up to Sam & Max to storm a bizarre lunar paradise in
  order to confront the mastermind behind the nefarious plot and save the
  world from an eternity of perpetual bliss.



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